Danny Moffatt's Blogging in Heaven |
Droid Rage was a game I developed in my final year and almost became my final year project. It was a 3D twin stick shooter which I thought was sought after. Just after starting development a similar game to what I had imagined came out (Assault Android Cactus) and I lost some motivation to finishing it to a polished marketable product.
It was fun to develop and I spent many hours shooting little robots and watching them explode. I learned a lot about handling lots of objects and spawning systems. The AI I implemented was very basic. I used path finding built into Unity and had them go to the player. We didn't implement multiplayer as we only spent a semester making the game but I did have the AI choose a player to attack and then changed to a spawner for each player so they didn't have to choose anymore. The lads working on the animation/art/audio did a lot to give it a nice look. I implemented all systems that would make it work. Menus/AI/Gameplay/GameManagers ect.
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March 2016
AuthorDanny Moffatt |